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InformaticToolbar is mainly an UIViewController Category which allows you to add several UIBarButtonItems set to your toolbar. The sets are defined as subclasses of ITBarItemSet. All ITBarItemSet can have a dismiss button if the target and action has been defined. If more than one set has been added, a switch button (an arrow) will be displayed on the left for user to switch between sets. For now, there are three pre-defined controls: 1. ITLabelBarItemSet: a textLabel and a detailTextLabel. 2. ITProgressBarItemSet: a textLabel and a progressBar. 3. ITConfirmationBarItemSet: two label and a check-mark button. You can easily create new sets by extending ITBarItemSet yourself.
iOS Library for performing remotely controlled and monitored A/B Split Tests in your iOS App. Provides UIButton controls for split-testing button text and button background image. Also provides a generic mechanism for testing String values which can be used to control any messaging or behaviour.
HHTabListController is an implementation of a tab controller where tabs are listed in a table view hidden behind the active view controller. The list of tabs may be revealed using a swipe gesture or by touching a button. Visually the implementation is similar to the sliding menu or navigation bar seen in many iOS applications. To my knowledge the idea was pioneered by the Facebook app. The HHTabListController implementation was written for the ACTPrinter 4.0 application. The code presented here is identical to the one used in the shipped product.
This project was entirely inspired by the beautiful GoSquared Login. It is a really unique and peculiar way to "entertain" the user while a task completes. Using a Gravatar fulfills purposes in a login: it lets the user validate that they have entered their email, and it also provides a more personal experience by welcoming the user to see their account.
D3Kit is an easy to use layer to communicate with the Diablo 3 API maintained by Blizzard Entertainment. D3Kit handles all of the requests and gives you a simple block style callback system for successes and failures. After successful reqeusts are made, D3Kit parses the JSON response from Blizzard and builds NSObjects for you to use in your apps.