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This class largely implements the sliding views found in the Path 2.0 and Facebook apps. The ViewDeckController supports sideview in all directions (left, right, top, bottom), in any combination: you can leave any of them nil for example. You can pan the center view to the side to reveal any side view. Provides a delegate to control panning, opening and closing side views. There's also a bunch of messages defined to open or close each side appropriately. Integrates nicely with UINavigationController. Handles rotation and resizing.
FTshare allows you to set up a share instance on your application delegate and then share using the most common social networks (and more to come). It is as easy as setting up your developer account credential and setting what you want to share.
ios-calendar is a stylable month calendar view for use in iPhone applications. It uses Three20 framework heavily, especially for styling. While there are existing implementations (Kal and TKCalendarMonthView from Tapku Library, they are quite limited. In particular they both replicate styling and functionality of iPhone Calendar app and there is basically no easy way to adjust them. In addition to this – only portrait view is supported in them. ios-calenar was developed to solve aforementioned problems. It’s default design is heavily inspired by MoMa iPhone app.
Custom view implementing Edward Tufte's sparkline concept. Sparklines are small, word-sized graphics showing historical values for a measured data item.They were described by Edward Tufte in his 1982 book "The Visual Display of Quantitative Information", and are designed to represent a lot of data in a small space. This project is an iOS custom view implementation of sparklines, and is released under the BSD license. Both the iPhone/iPod Touch and the iPad is supported by this demo.
The WhirlyGlobe-Maply Component is a self contained Objective-C framework you can use to put a 3D interactive globe or a flat map in your app. The globe can support vector data, labels, markers, shapes, and paging big, gnarly remote image data over the network. The map supports all of this as well with the same objects, similar controls and a slightly different view controller. This means you can swap in a globe or map with the same code. WhirlyGlobe-Maply is built around a small OpenGL ES rendering engine. This make it very fast and very flexible. The Component is open source and is available as a binary distribution or full source code from github.