Search Results for opengl
OpenGL based transition for iOS. The YUGLTransition is a library that lets you create GPU-based transition to UIView and UIViewController. It uses GPUImage for the rendering part. There're some ready-to-use transition effects, like ripple, swap, doorway, flash, flyeye, etc. And it allows you to create your own custom transitions by providing your custom transition filter.
An iOS and OSX audio framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations. It provides a universal API that provide cross-platform access to microphone input, reading and seeking through audio files (including compressed formats), recording, generic playback, and provides audio waveforms views that are CPU and GPU-accelerated. *The Official EZAudio Page:* http://syedharisali.com/projects/EZAudio/getting-started
The WhirlyGlobe-Maply Component is a self contained Objective-C framework you can use to put a 3D interactive globe or a flat map in your app. The globe can support vector data, labels, markers, shapes, and paging big, gnarly remote image data over the network. The map supports all of this as well with the same objects, similar controls and a slightly different view controller. This means you can swap in a globe or map with the same code. WhirlyGlobe-Maply is built around a small OpenGL ES rendering engine. This make it very fast and very flexible. The Component is open source and is available as a binary distribution or full source code from github.