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Weekly Roundup: The Keynote

Aaron Brethorst | September 01, 2014 | Comments

We're about a week away from the unveiling of the iPhone 6, and—it seems—the iWatch. I've always been incredibly impressed with the incredibly polished, and generally glitch-free nature of Apple's keynotes, especially when you compare them to the general disaster fests that typify Microsoft and Google keynotes. The Google I/O keynote at the end of June this summer was an especially notable...


Control of the Week: MGSwipeTableCell

Aaron Brethorst | September 01, 2014 | Comments

MGSwipeTableCell

MGSwipeTableCell

Weekly Roundup: Baseless Rumors and Wild Conjecture about the iPhone 6

Aaron Brethorst | August 24, 2014 | Comments

A brief update for all of you on a few topics of note over the past weeks: App Store revenue, iPhone 6 rumors, iOS testing, and Swift.

First, Allen Ding, the creator of Kiwi, a BDD framework for Cocoa, writes about his experiences with making money in the App Store. In his first attempt to make money on his app, Saved, he used a freemium model, saw the app downloaded 107,000 times after spending about $1,500 on Facebook a...


Control of the Week: VBFJellyView

Aaron Brethorst | August 24, 2014 | Comments

VBFJellyView

OLEContainerScrollView

Weekly Roundup: Pragmatic Testing

Aaron Brethorst | August 18, 2014 | Comments

A new issue of Objc.io is out, and this month focuses entirely on testing. I wouldn't say that I'm dogmatic when it comes to my testing practices. Test Driven Development, and its idea of always writing a test before writing new code has never worked right for me 100% of the time. I think it's a great tool to rely upon under the right circumstances, but you need to understand what those circumstances are. One example of where I ...


Control of the Week: OLEContainerScrollView

Aaron Brethorst | August 18, 2014 | Comments

OLEContainerScrollView

OLEContainerScrollView

Weekly Roundup: Surviving the App Store

Aaron Brethorst | August 09, 2014 | Comments

Since last week, a couple more interesting posts have surfaced on how to survive in the App Store. In particular, Stuart Hall published an in-depth look at the value of driving revenue with in-app purchases. I find it distressing that an app with almost 2 million downloads can make as little as $60,000, but that's still a lot better than $0. Although I have no inside knowledge, my guess is that Stuart either already makes as much, or will soon, with his AppBot s...


Control of the Week: TOMSMorphingLabel

Aaron Brethorst | August 09, 2014 | Comments

TOMSMorphingLabel

TOMSMorphingLabel

Weekly Roundup: Sustainable Software

Aaron Brethorst | August 02, 2014 | Comments

In case you missed it, Jared Sinclair kicked off this past week by offering an in-depth look at the sales figures on his RSS reader, Unread. If you've been an iOS developer for a while, you probably already know how this story ends. Making it as an indie developer, at least in the mobile space, is incredibly challenging.

That game you've poured your heart and soul into for the past 12 months? It's probably not going to earn...


Control of the Week: 1Password App Extension

Aaron Brethorst | August 02, 2014 | Comments

1Password App Extension

1Password App Extension ...

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