In 2014, Google published the Google Material Design with a goal to provide guidelines for good design and beautiful UI across all device form factors. For Android, developers can use default Android controls. For iOS, FPT Software built those controls to bring Google material design to iOS application. This is the most complete material design controls for iOS so far.
LocationPickerViewController is a UIViewController subclass to let users choose locations by searching or selecting on map. It's designed to work as UIImagePickerController. User can select location either by searching or long pressing on map. In both cases you'll receive CLPlacemark, which contains location coordinates as well as information such as the country, state, city, street address, and POI names.
OS X (and - partially - iOS) framework for getting software and hardware informations (such as CPU vendor, RAM size, device model and serial, …) at runtime. Relies on IOKit and SysCtl, as well as on the now-deprecated GestaltManager, for compatibility purposes only. Here's what you can gather with PFSystemKit: * CPU informations (vendor, nominal clock speed, caches size, core count, thread count, marketing name) * RAM infos (size, usage statistics) * GPU infos (matching framebuffer, model, ports) * Device infos (device family (e.g. MacBook Pro), model (MacBookPro8,1), version (8,1), serial) * Battery (voltage, current, serial, manufacturer, age in days, cycle count, temperature)